5.3. Hierarchy of objects in the Wall trace
- E-Learning
-
Tips&Tricks
Quick corners by the Bay, Item and Lapping bay tools Quick and efficient step in scaffold Create F and Box ties efficiently Share a 3D model and make it available by QR codes Set and distribute tools presets Save time using model templates Reuse existing components with high speed and accuracy Quick way of adding multiple components into a bay
- Getting Started
- Working with 3D models
- Modelling
-
Scaffold Modelling tools
Scaffold Tools Overview Scaffold Item Tool Scaffold Bay tool Lapping Bay tool Buttress Bay tool Bay Connector tool Lattice Beam tool Corner Arrangements tool Wall Trace tool Bird Cage tool Circular Tank tool Stairs Temporary Roof Containment Mesh Encapsulation Wall Ties Tube Connector Tube and Clip Custom Item tool Phase Manager Utilities Help Ribbon
- Drawings
- Exporting
- Reporting & Engineering
- Release notes
Table of Contents
Learning outcomes
- The concept of hierarchy levels inbuilt into the Wall trace tool for ultimate flexibility of designing.
- Access the first level of hierarchy – the bay.
- Access the first level of hierarchy – the scaffold component.
- Modify command when changes made on different level of hierarchy.
- Remove the first hierarchy level - explode command for the Wall trace.
- Revert the exploded Wall trace back.
- Explode the perimeter.
Video
Timestamps
0:00 Introduction
0:28 Access the first level of the hierarchy – the bay
1:47 Access the second level of the hierarchy – the scaffold component
2:10 Modify command when changes made on different levels of the hierarchy
2:55 Remove the first hierarchy level - explode command for the Wall trace
3:15 Revert the exploded Wall trace functionality back
3:55 Explode the perimeter
Useful links
PREVIOUS PAGE: NEXT PAGE: