6.7. Hierarchy of objects in the Bay tool
- E-Learning
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Tips&Tricks
Quick corners by the Bay, Item and Lapping bay tools Quick and efficient step in scaffold Create F and Box ties efficiently Share a 3D model and make it available by QR codes Set and distribute tools presets Save time using model templates Reuse existing components with high speed and accuracy Quick way of adding multiple components into a bay
- Getting Started
- Working with 3D models
- Modelling
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Scaffold Modelling tools
Scaffold Tools Overview Scaffold Item Tool Scaffold Bay tool Lapping Bay tool Buttress Bay tool Bay Connector tool Lattice Beam tool Corner Arrangements tool Wall Trace tool Bird Cage tool Circular Tank tool Stairs Temporary Roof Containment Mesh Encapsulation Wall Ties Tube Connector Tube and Clip Custom Item tool Phase Manager Utilities Help Ribbon
- Drawings
- Exporting
- Reporting & Engineering
- Release notes
Table of Contents
Learning outcomes
- The concept of hierarchy levels inbuilt into the scaffold bay tool for the ultimate flexibility of designing.
- Access the first level of the hierarchy – the scaffold component.
- Access the scaffold component from the bay contextual toolbar.
- Modify command when changes are made on a different level of the hierarchy.
- Remove the first hierarchy level - explode command for the bay.
- Revert the exploded bay functionality back.
- Explode bays selected.
Video: Hierarchy of objects in the Bay tool
Timestamps
0:00 Introduction
0:12 Change hierarchy level and access scaffold component in the bay
1:06 Access the scaffold component from the bay contextual toolbar
1:30 Modify command when changes made on a different level of the hierarchy
1:58 Remove the first hierarchy level - explode command for the bay
2:19 Revert the exploded bay functionality back
2:33 Explode bays selected
Useful links
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7.1. Item tool: Naming conventions and overview